Item rarities
Rarity Loot System
- Monsters can drop gear with rolled bonus stats (affixes).
- Rarities: Magic → Rare → Legendary → Ancient → Isavorian.
- Higher rarity = more bonuses + stronger rolls.
- Bonuses are saved and shown on the item.
Tier (Monster Power → Loot Power)
- Rolled items also get a Tier (1–3) based on monster max HP.
- Tier 1: weaker rolls (~50%) + lower max rarity.
- Tier 2: normal rolls (100%).
- Tier 3: strongest rolls (~150%) + top rarities.
Set Items
- Some rarity items can roll as set items.
- Set bonuses activate at 2/3/4 pieces and scale up to 10.
- Set name + bonuses are shown on items.
Elite Loot Bonuses
- Elite skulls can enforce a minimum loot rarity.
- Elites can roll extra bonus drops.
- Elites drop dust used for upgrades/rerolls.
Affix Dust & Enhance (Upgrade System)
- Use Dust Tool (item 5942) on equipment to open the upgrade menu.
- Harvest Dust: destroys the item and converts it into dust.
- Dust type is based on the item rarity (magic/rare/legendary/ancient).
- Dust amount is based on Tier: Tier 1 = 1 dust, Tier 2 = 2 dust, Tier 3 = 3 dust.
Enhance Options (Rare / Legendary / Ancient)
- Enhance re-rolls the item into a chosen target rarity (Rare/Legendary/Ancient).
- Requires dust materials (recipes per target rarity).
- Random Enhancement (free): 30% chance to fail — dust is consumed, item stays unchanged.
- Force Set: costs 100,000 gold, lets you pick a Set name, then applies it to the item.
Smart Skill Bonus Alignment
- Enhancing non-weapon items aligns +skill bonuses to the weapon you are currently using.
- Example: using a sword → rolled skill becomes +sword (instead of random +axe/+club etc).
- Enhancing weapons uses the weapon’s own type.
- Wands/rods align to magic (magic level).
Safe Item Tracking (No Lost Targets)
- The system locks your target item with a unique token and re-finds it across modal windows.
- Works even if the item is inside containers or on the ground tile where you started.
Bonuses Are Real
- Equip/unequip applies/removes the rolled stats instantly.
- Affects real gameplay: skills, HP/MP, speed, crit, damage, defenses, regen.
Elite Monsters
- Monsters can become elites: White / Red / Black tiers.
- Tier chances: White 3.0%, Red 1.0%, Black 0.2% (Red/Black only if base max HP ≥ 400).
- Stats scale by tier: White ×1.50, Red ×2.00, Black ×2.95 (HP, damage, XP).
- Elites are visually marked with a skull.
- Black Elite spawns are globally announced.
- !find elite lets players locate the nearest Black Elite (costs 1x legendary dust) and also shows the closest Tome teleport name.
Focus training
- Client UI buttons control focus training.
- Commands: !focus magic|fist|club|sword|axe|distance to start training your desired skill. !focus stop, to stop training.
- Focus consumes training Time to instantly convert it into skill tries, shielding is included in all skills.
- Minimum required: 1 hour available training time.
- Sessions run for 120 seconds, ticking every 2 seconds until the available time is consumed.
- Supports +Focus Efficiency from item bonuses to boost all gains.
- If you run out of training time during a session, focus stops automatically.
Tome of Teleportation
- Use a Tome of Teleportation to open a two-step teleport menu: City → Location.
- Locations must be unlocked by stepping on their exact tile at least once.
- Teleport cost: 1000 gold (Temple locations are free).
- Special option: “My House (free)” appears if you own a house.
- You cannot use the Tome while in combat (battle sign / PZ lock).
- Temporal Marks: cast “adevo tempus” to save ONE one-time teleport mark in the Tome (costs 200 soul).
- Temporal Marks last 30 minutes and appear under “Temporal Marks”; teleporting to it consumes it.
Companions
- Use the Companion Book to open a modal and summon a Hunter / Tank / Elder companion.
- Companions are summons that follow you and teleport to you if too far away or on another floor.
- Speed scales to 1.5× your base speed, and companions take reduced incoming damage (high defense).
- Companions self-heal when hurt (5s cooldown). Elder companion can also heal you at below 50% HP (10s cooldown).
- No time limit: companions stay as long as you have soul points.
- Soul drain: 10 soul per minute while active. You need at least 20 soul to summon.
- Combat assist: companion only attacks the monster you are currently attacking (otherwise it just follows).
- XP support: if a companion gets the kill, you receive the monster’s full experience.
- You can dismiss your current companion from the same Companion Book menu.
Bestiary
- Killing monsters unlocks Bestiary Stages per monster: Stage 1 (100), Stage 2 (250), Stage 3 (500), Stage 4 (1000).
- Each stage grants Bestiary Points (stored on your character) and increases your XP gain vs that monster by a stage bonus.
- Stage XP bonus scales with your level bracket (low level gets a higher multiplier).
- Claim Rewards: use the Bestiary Claim Token (item 18473, actionid 9491) in Thais depot to receive your next unclaimed reward.
- Stage 1 reward: 1000 gold. Stage 2 reward: 5000 gold.
- Stage 3–4 rewards is random loot from the creature lootdrops
- Affix integration: Bestiary rewards can roll rarities/affixes (Stage 3: Magic/Rare, Stage 4: Legendary/Ancient) and are marked as quest rewards.
- Use /bestiary <monster> to check your kills/stage/claims for that monster.