Added !stats talkaction to see your total combined bonuses from equipment.
Change Log
* Items will now roll 0-4 slots where you can insert sapphires, amethysts, rubys and emeralds for the item to obtain an elemental protection bonus. Right now each slot gains a 2% protection towards selected element, Fire, Energy, Earth or Ice are currently the available elements. This is subject to change.
Upgrade slots: 4/4
Slot bonuses:
. 8.0% Fire protection
* Bosses has been nerfed. They will now be 10-20% stronger than regular monsters. Lootchances are increased by 25% and they yield 50% more experience and still have a 100% droprate for Boss Tokens.
There are currently 35.125 different bosses that has a chance to spawn.
* It's now possible to convert dusts in a 5 to 1 ratio in the Craft menu.
* It's now possible to sharpen your weapon atk with 10+ for a 1 hour duration for the cost of 100.000 gold and 10 ancient dusts, also in the craft menu. This is subject to change.
* Last but not least in the craft menu. It's now possible to craft usable scrolls
+ Ancient Health Scroll
+ Ancient Mana Scroll
+ Ancient Experience Scroll
+ Ancient Skill Scroll
+ Ancient Speed Scroll
* The task system has been reworked. You will only receive collecting tasks from monsters which you've reached stage 1 in the cyclopedia. Collecting items from weaker monsters will grant you lower task points.
For each 100 task points you gain, you will unlock a permanent 1% bonus exp.
* The experience stages has been lowered as there are many ways to increase your experience stage in-game. (Equipment bonuses, tasks, monster bestiary stages, exp scroll).
* New Task, Attributes, Teleport & Craft windows has been added. Completely new designs has been done for a more user-friendly UI. It gives a more "professional look" to the client.
* A new client will be uploaded within a day.
* A Monster scaling system has been added and reworked somewhat but we have finally found a good formula and basecalculation for the system.
It will be calculated with a Power formula where Power = level + highest skill. each 10 in power scales the monsters with 0.01. So 100 in power = 1.1 as the base is always 1.0.
A level 100 with 100 in sword fighting will have a power of 200. Meaning that monsters will scale 1.2 times. So a monster with 1000 hp will now have 1200 hp when the player are withtin 10 sqm of the monster.
The damage output of the monster will be 1.0 x Power x 0.5.
The experience gain of the monster will be 1.0 x Power x 0.75.
Monster will also downscale, if someone with alot of power leaves a monster and a player with low power meets that monster, the scaling will apply accordingly.
For party hunts the scaling will be made according to the player with the highest power.
• The rarity system has been reworked a tiny bit. All non rarity items will now become basic:
* 22:30 You see a pair of basic brass legs (Arm:5). And they will yield no bonuses.
And there are now several more rarity stages on items. Isavorian is still the highest tier, but to balance things out, a few more rarities were required. It was too easy reaching high-end gear really early in the game making your character way to OP by simply just killing an easy random boss.
The new client will be added to the website soon
Some issues with the client has been fixed, no more small freezes and lag.
- Some major changes has been made to the item rarity system. The script has been nerfed by 50%, some bonuses has been removed and others has been reworked.
- Named monsters can now affect Demons, Dragons, Elves, Orcs, Humans, Goblins and more. They will be respawned with a personal name, stronger attacks, they run faster and also gets the ability to summon monsters and gets a random deadly spell they can cast on you. Beware that they can become ALOT stronger than a regular type of that monster. Treat them like bosses and with respect. But their dropped loot will always be at least Legendary and named after their master.
You see Terrorfang the Dragon's Isavorian Broadsword (Atk:26, Atk Spd:1.512s, Def:44).
Bonuses:
Defensive:
. Reveals invisible monsters
. +21 Weapon Defense
Attributes:
. attack speed 1512 ms
+more
Its now possible to add items to autoloot with !autoloot <itemname>. A second promotion is required and the limit is up to 10 items.
- A command to check what monsters drops a specific item has been added.
/item crown helmet
00:00 Monsters that drop crown helmet:
Hero, Nightmare Scion, Orewalker, Renegade Knight, Roaring Lion, Ushuriel, Vile Grandmaster, Zanakeph
- A second promotion has been added, you need level 100 and some additional items and gold to get it. Can only be bought my King Tibianus. Tell him that you want to Evolve.
- Teleporting using the Tome of Teleportation now costs 1 magic dust instead of 1.000 gold. Locations still needs to be unlocked.
- Its no longer possible to enhance your items for them to roll a rarity, this will be based on loot luck only.
- Dragons, Demons & Human monsters now has a chance to get more personal with boosted stats and can get their own personal name.
- Ray The Merchant now spawns at different cities every day.
Monday - Thais
Tuesday - Venore
Wednesday - Edron
Thursday - Carlin
Friday - Ankrahmun
Saturday - Liberty Bay
Sunday - Darashia
- Fixed an issue with ore wagons in Kazordoon. Now they don't require a ticket anymore.
• New starting equipment has been added to temple in rook.
• Several other map bugs and issues has been fixed in rook.
• Updated the server info on the website to explain some features of the server.
• Updated the change log on the website to display messages from Discord.
- This is mainly for those who don't use discord.
A ton of minor bugs with monsters and loot has been taken care of.
Two new bonuses has been added:
• +6 minutes Training time / minute - You regain your training time quicker with different values depending on rarity.
• +8% Focus training efficiency - Your training focus will make your skilling more efficient with different values depending on rarity.
Repairing soft boots in Venore will no longer remove possible bonuses attached to your worn soft boots. They will transfer to the new pair of soft boots you recieve.
Doing collecting tasks will now give you a fixed value of 50 task points for each 3 tasks you complete instead of giving you task points depending on the item value.
Each 200 task points you have you still gain a 10% permanent exp boost.
It's now possible to place a temporary teleport location that will last for 30 minutes.
This comes in handy if you need to refill your supplies and are far away from a regular teleport location.
It appears as "Temporal Marks" inside your tome of teleportion.
A new bonus has been added to rarity rolls. Stamina gain / 5 minutes.
The value is depending on the rarity and they do not stack, it only counts the highest stamina gain bonus.
A new spell has been added: inanis anima
This will spend all your mana. For each 100 mana that is spent, you gain 1 soul points.
If your current mana is 950 when you cast the spell, you will spend 900 mana and gain 9 soul points. And you are left with 50 mana.
The companion has been changed to drain soul points. 10 soul points every minute.
When your soul points reaches 0 the companion will vanish. You also need at least 10 soul points to summon the companion.
A new bonus has been added to rarity rolls. Soul point gain /30 seconds.
Depending on the rarity, you gain a small amount of soul points each 30 seconds. However, it can not be combined. It will simply pick the highest soul gain from an item. Even if you have 2 items with 4 soul points gain, you will only gain 4 points and not 8.
You are now able to check how far you've gotten in your bestiary tasks by a simple command:
20:00 Player [50]: !beast dragon
20:00 Dragon: 159 kills
20:00 Dragon Lord: 46 kills
This command will include all monsters you've killed with the name "dragon". So even undead dragons, dragon lords, dragon hatchlings will be counted, if you've killed any.
Rarity bonuses and rolled Set items is now lightly based on what weapon-type the character has equipped. So looting a royal helmet for example, while using a sword as a weapon, if the royal helmet is rolled as a rare item, it will not get any +club, +axe or +distance skill bonus. Instead it will, if rolled, get a +sword skill bonus.
If the royal helmet is rolled as a set item, the set will be based from the players equipped weapon-type. So the applied set will be more fitting for a sword fighter.
A Tome of Companion has been added. You can now summon a companion to aid you during your hunts.
You can summon either Hunter Companion, Tank Companion or Elder Companion.
The damage and healing the companion does scales with your characters highest skill.
The health of the companion scales with your characters health and depending on which companion you summon the health multiplier differs.
The companion will aid you for 20 minutes and currently has a 30 minute cooldown before you can summon him again.
A new ultra rare rarity stage has been added, Isavorian.
White, red and black elites now drops magic, rare, legendary and ancient dusts.
A new bonus has been added to the rarity system, wand damage.
It applies only to wands and rods and increases the damage output.
The magic damage bonus now also applies to wands and rods.
Reworked the task system. The previous task system has been removed and reworked into the bestiary system. So you are automatically introduced to the new task system when you start your adventure.
The bestiary system works for every single monster and boss in the game which means that the task system works the same way. There is a reward to collect for every stage for every monster in game.
Bestiary system added with 4 stages.
100 kills of a monster unlocks 5% bonus exp from that specific monster
250 kills unlocks 8% bonus exp
500 kills uinlocks 11% bonus exp
1000 kills unlocks 16% bonus exp.
This works on all monsters around the world.
Added a coal wagon race minigame in edron castle.
Added a bomberman minigame for 2-4 players in edron castle.
Respawn time on creatures has been changed. It now has a new min and max respawn time. spawn time also increases depending on how many players are logged on. Increasing with 3% for each 10 players online.
Overall the respawn time has been lowered since it was way too high.
Ray The Merchant has been added to Thais depot. He's buying all kind of goods and also tells a few mean dad jokes.
Harvesting dust from tier 1 rarity item will give 1 dust, tier 2 will give 2 dusts and tier 3 will give 3 dusts.
Item rarities has now been divided in 3 tiers, depending on monster strength.
tier 1: Magic & Rare
tier 2: Above + Legendary
tier 3: Above + Ancient.
tier 1 will give 50% bonus strengths
tier 2 will give 100% bonus strengths
tier 3 will give 150% bonus strengths.
in-game bug reports are now sent to discord bug-reports channel
Several parts of explorer society quest has been fixed
Family brooch for the explorer society quest has been fixed.
Added training powder to the shop, it refills your training time.
Shopsystem with donations has been reworked and fixed.
tier 2 tasks has been reworked.
Added a slotmachine in edron castle, try your luck!
Added a lot more items to tier 1 task reward pool.
Changed "Offline Training" to "Training"
Added a "Train *skill* button to all player skills in the skill window.
Removed the bonus stats window and added it to the skill window instead.
A bonus stats window has been added to the client, showing the bonus stats from your equipped items.
Added !stats talkaction to see your total combined bonuses from equipment.
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